One headband, hat, helmet, or phylactery on the head. This is a reference for standard prices for magic items (D&D v3.5). With the demise of the adventure game (which had stopped printing long before we started on 3.5), we needed to focus the 3.5 books inD&D 3.5 Magic Items Prices Dungeon Master Assistance. I'll start by listing the classes and how I useful I feel that each one is.That meant that the DMG could be, more or less, a catalogue or encyclopedia of rules information, a reference book for DMs. The Dragon Lord can cast a spell restoring him and his dragon 4d10+(CHA modifier)+ Dragon Lord levels a number of times equal to his CHA modifier.As the title says, this thread is to discuss the various prestige classes in the 3.5e DMG terms of power and overall usefulness. Dnd 3.5 Dmg Starting Gold Level Dragon’s Vitality: The bond between a Dragon Lord and his dragon has grown to the point where they are able to restore each other’s vitality.Makes high-level wizards and sorcerers even deadlier than normal.Assassin: Moderate-to-high powerful class. You lose familiar progression, but in exchange you get very powerful arcane abilites. Great for dungon-exploration, since he can open doors and chests from a safe distance away, which will enable him to avoid many types of traps.Archmage: A highly-powerful class (some people claim it's overpowered). Still, it can be a nice archer class.Arcane Trickster: An average-powered class.
I guess it could be useful if you were a fighter or barbarian, then took ranks in this to increase your physical toughness (at the expense of a lower BAB).Duelist: Limited usefulness. I can't really imagine why you'd want to take this class. This is your class if you like to quickly and efficently kill your enemies.Blackguard: About as useful as a paladin (which could either be worthless or very useful, depending on who you talk to), but evil.Dragon Desciple: Limited usefulness. All a cleric needs to do is take 1 or 2 levels in this class after gaining the ability to cast 9th-level spells so that they can gain the Divine Reach ability. This class would be great for picking off wounded enemies.Hierophant: Highly Useful. It's now possible to make a fighter/mage who is decent, but not overpowered. I've personally seen the dwarven defender used to great effect in P&P D&D, and he gets even better in 3.5e!Eldritch Knight: Moderately useful. The best melee PrC in the book. Remember when this PrC was first announced and everyone was screaming over how overpowered it supposedly was? After testing it out myself and reading other player accounts, it's become apparant that this class isn't the superclass is first appeared to be.Red Wizard: Highly useful. Steep requirements for class features that aren't too good.Mystic Theurge: Moderate usefulness. Limited usefulness.Loremaster: Limited usefulness. I really like this class as it supports a classical niche.Based on raw opinion, take or leave it as you willArchmage. Anyone else have thoughts they'd like to share about the new PrCs?I've not seen many of these in use yet, obviously, but some comments:Duellist: Bags of style, and helps make the rapier armed, well, duellist, a viable melee combatant. Quick and stealthy, this character makes a great scout/spy.Thaumaturgist: This is a class I haven't really tested out yet, but from what I've seen it could potentially very powerful having a few powerful outsiders ready to fight for your cause could be a very nice benefit.Well, those are my thoughts that have been formulated by my own playtesting and study. Give him some levels in archmage, and he becomes even more potent.Shadowdancer: Moderately useful. Dnd 3.5 Dmg How To Rank TheBy the time a character would qualify for the class, magic items that surpass the class abilities should be available. Only really accessible at high levels, unless you only take the minimum required arcane spellcasting levels, in which case it becomes merely a glorified archer. Who'd have thought someone would ever say *that* about the rangerHere's my thoughts on how to rank the classes:Arcane Archer: Reduced in effectiveness from 3.0. Ironically it might suit highly mobile high dex dwarves best! Clearly a great class for defenders of dwarven citadels but not so good for adventuring IMO.Nothing much else to say yet, other than that I really like the Horizon Walker, and it would be a tough decision for me whether to take a ranger on in his own class or pick up some horizon walking levels. Most peculiar.Dwarven Defender - widely regarded as useless amongst my group, since enemies can just move away if you get into a defensive stance. I don't know whether or not I'll see one of these played in my game.Dragon Disciple - I agree that it seems rather strange that a class with arcane requirements proves best for melee fighters. The loss of spell progression makes it less than ideal, but the tradeoff's well worth it.Assassin: By its nature, it's campaign-oriented (requires an assassin's guild or similar organization) which limits it somewhat. The special abilities conferred by this class are insanely useful. If your campaign requires so many uses of top level spells on a daily basis, make scrolls. Skill choices remain viable, though.Archmage: Once you're able to qualify for this class, there's no reason NOT to start taking levels in it. Useful in stealthy situations, not so much in direct conflict. Goes back to the aphorism of "Do many things, but none of them very well". Second only to the Devoted Defender PrC for the role of "shield the wizard", it fits beautifully into a party dynamic.Eldritch Knight: The build for an EK is better suited for a DEX-based fighter, due to armor-related arcane spellcasting problems, and the need to keep one hand free for somatic spell requirements. The attack progression is amazing, and the abilities just keep getting better and better.Dwarven Defender: Suffers from the race-limited drawback of the arcane archer, but if you're a melee-oriented dwarf and you're not taking this PrC, Moradin frowns upon you! The benefits more than make up for the limitations. DUD.Duelist: For those high-INT rogues or especially rangers, this is a beautiful PrC. Requires spellcaster prereqs, then offers no spellcaster bonuses. It's not campaign-oriented, and provides the best benefit of that class (poison use) with better BAB and HP.Dragon Disciple: Very limited. I consider it one of those that doesn't merit pursuing all ten levels of.Blackguard: Again, a very useful class, more so than the assassin. If you're building the hunter/tracker role, it fits beautifully. At high levels, having things like Widened Flame Strike as a spell-like ability become horribly awesome.Horizon Walker: An expanded ranger class, really. Curing at a distance is one of the most useful abilities, and the ability to bump your effective caster level makes up for the lack of spell progression. But overall, it doesn't offer much more than a straight fighter/wizard multiclass.Hierophant: Like the archmage, immensely useful for dedicated divine spellcasters. If you like that build, and don't mind the specific prereqs, this is the class for you. I've never seen a good divine/arcane build for any character, and this PrC continues that tradition.Red Wizard: Super-specialist. Only good with a lot of levels of it. High requirements don't meet the payoffs.Mystic Theurge: Two spell progressions are useless without the skills to use them well. And takes forever to do, sadly. Working a bard build to Loremaster maximizes its usefulness. I've run simulation combats involving two different duelists one that used a high-INT rogue as a base class, and the other that used a dex-based fighter as a base class and had feats like Spring Attack and Weapon Specialization (Rapier).The only really good Duelist ability I found was Elaborate Parry, which could increase the duelist's AC by at least 9 (at the expense of -4 on all attack rolls) if he started fighting defensively. Good if you take it at high levels, an inefficient side path otherwise.So, in order from awesomest to least awesomest:The duelist earning a B+? I'm curious as to how you came up with that score. Like the Arcane Trickster, a good utility character but less useful than a rogue until the good shadow abilities kick in.Thaumaturgist: Prereqs are high, and it's a 5-level class with the big build to a planar cohort. Only in the higher levels does it become useful. Compared to core: B+Shadowdancer: At low levels, it's just repeating rogue abilities. As it's written, not as useful given the other stuff in the FRCS.Rank: Compared to other FRCS, C. Emulator for mac that plays ps2 gamesPrecise strike, by the time you are high-enough level to get it, is only moderately useful (even with precise strike, you won't be inflicting as much damage as a sneak attacking rogue or a pure fighter).
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